Jan 7 2014Jan 7 2014

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Finish it!

http://makegames.tumblr.com/post/1136623767/finishing-a-game 2. ACTUALLY START THE DAMN GAME Writing your idea down is not starting the damn game. Writing a design document is not starting the damn game. Assembling a team is not starting the damn game. Even doing graphics or music is not starting the damn game. It’s easy to confuse “preparing to start the damn game” with...

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Dec 15 2013Dec 15 2013

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So you want to be a game writer?

Original post here, realized I should probably replicate here so I can refer it to other people later if I have to in case of whatever.   Personally, I think you’re better off making a flow chart/multiple choice design over a novel if you want to get into game writing, similar to Bioware style conversation systems. Obviously I’m a bit biased since I come from the...

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Sep 1 2013Sep 1 2013

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srsly.

<guy> Is it just me, or does Kaidan Alenko look like he should be an Elvis impersonator to anyone else? <guy> He’d have made a good member of the Kings in Fallout: New Vegas <me> the original plan was to have Bruce Campbell voice him, not Raphael Sbarge <guy> Seriously? <me> Yes seriously. <me> This is my serious face. <me>...

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Aug 23 2013Aug 23 2013

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person = new GameDeveloper();

( Incomplete, still adding to this! ) So a friend tweeted this earlier today asking for some help. Obviously this is a big topic so I’ll respond as a blog post instead of on Twitter. First and foremost, I’ve seen a lot of aspiring game developers say they want to get into game development, but I rarely see a lot of actual work. Now, I understand, school, life, money,...

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Jul 26 2013Jul 26 2013

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Boingy no more

Smooth slope descending! Have to look into the slower speed due to the gravity manipulation, and the slight speed boost on jumping, and why running down doesn’t allow one to jump, but it’s nice to see it sort of working. Solution was that once I got the slope angle, I adjusted the move direction so instead of moving straight out as per...

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Jul 25 2013Jul 25 2013

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boingy-boingy-boingy

boingy-boingy-boingy

Working on descending a ramp and how to avoid the bouncy effect. Have it ray casting a bit (purple line) in the direction the character is moving towards (green line), now to check the slope angle (red) and see how to actually make the character “stick”. My first thought is to just increase gravity, but I have a feeling that’s not really the way to go. Also, the...

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Jul 11 2013Jul 11 2013

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It’s the little things…

Change of scenery from cows and UFOs. Finished the bulk of the work on a new event-based input system, as well as a new movement system. Hard to see from this small sample though, as there’s more on the code and editor/gizmo side. I have a input handler component that basically just does that, handles input. While it’s still a bit messy,...

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